Digital Technology Adoption Among Youth Ages 15-30 During the COVID-19 Pandemic: A Time Series Analysis

Overview

This elementary statistics project examines increased digital technology usage among people aged 15-30 during the COVID-19 pandemic, with focus on social media platforms including YouTube, Facebook, and Twitter. The study proposes a three-month time series analysis to measure hours spent on digital devices and understand patterns in how this demographic uses technology for entertainment, learning, communication, and work.

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Math 1401 Elementary Statistics Project

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Math 1401 Elementary Statistics Project

Introduction

With the outbreak of the coronavirus pandemic, the world has changed dramatically. The changes have greatly influenced how people utilize the media, mostly online platforms such as YouTube, Facebook, and Twitter. There are billions of people worldwide who depend on these digital platforms to access news, entertainment and socialize with family and friends. Moreover, people are increasingly using these platforms for work and learning. There has been massive dependence on digital technology. Without these connected devices, many people would not have any alternatives to keep their families together. Many people have been forced to adopt these devices to warrant their people's safety and ensure that each individual has access to the needed information. There are significant increases in social media usage. Many people use live streaming services to connect with other people.

Study Population

This is an essential part of ensuring that each individual can quickly accelerate adopting newer technologies and ensure that life returns to normal. There has also been increasing dependence on eCommerce, with Facebook and Twitter being used as avenues of marketing products and ensuring that people connect with potential users. There is also an increase in the amount of time people spend on specific devices, especially streaming videos. People aged between 15-30 years have adopted these technologies for entertainment, shopping, communication, learning, etc. The population studied in this project are the increase of digital technology use of people between ages 15-30 years.

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