Western Governors University

D292: Learning Experience Design Foundations II

A study guide to WGU's D292, the second foundational LxD course, covering ideation, storyboards, low-fidelity mockups and usability test planning.

Updated October 2026 · 5 min read

D292 continues Western Governors University's LxD foundations, moving from understanding the problem to designing and testing a solution.

WGU's program guide says the course covers the third, fourth and final phases of the Design Thinking process. It teaches ideation and rapid prototyping, e-learning storyboards that communicate content and instructional strategy, and "look and feel" mockups using visual design and usability principles.

It ends with usability testing methods and planning a usability test. Learning Experience Design Foundations I is the prerequisite.

It sits in term 1 of the M.S. Learning Experience Design and Educational Technology. The challenge is turning analysis into a concrete design that someone else could build.

Course at a Glance

ItemDetails
UniversityWestern Governors University (WGU)
Course codeD292 (codes can change between catalog versions)
LevelGraduate, competency-based
Competency units3
PrerequisiteLearning Experience Design Foundations I (D291)
Typical outputsIdeation, storyboard, low-fidelity mockup, usability test plan

What D292 Covers

Competency (summarized)What it means in practice
Ideate solutions using Design Thinking and learning theoryGenerating and choosing between design ideas for the problem
Create a storyboard for an e-learning solutionScreen-by-screen plan of content, interaction and strategy
Create a low-fidelity mockupLayout and look applying visual design and usability principles
Plan a usability testHow data will be collected, analyzed and used before launch

Key Concepts Explained

Ideation

Ideation means generating many options before choosing one. Techniques include brainstorming, "how might we" questions and sketching several approaches quickly.

Example: "How might we help new nurses remember the medication-safety checks?" Ideas include a scenario-based branching module, a short daily quiz and a printable checklist with video demos. The designer chooses the branching scenario because it best matches the decision-making the job requires.

Storyboards

A storyboard lays out each screen: on-screen text, visuals, audio or narration, interactions and notes on the instructional strategy. It lets reviewers approve the plan before development.

Usability Test Planning

A plan states goals, participants, tasks, metrics and how results will change the design.

Example: Goal: can learners navigate the module without help? Participants: five learners from the target group. Tasks: start the module, complete scenario 2, find the resources page. Measures: task completion, time and errors, plus a short satisfaction survey. Issues found by several participants are fixed first.

Typical Assignments and How to Approach Them

Task elementWhat it testsHow to approach it
Ideation write-upGenerating and justifying ideasShow several options and why you chose one
StoryboardCommunicating strategy and contentUse a consistent template for every screen
Low-fidelity mockupVisual design and usabilityFocus on layout, hierarchy and navigation
Usability test planEvaluation designDefine tasks, measures and analysis clearly

Visual Design and Usability in Mockups

The mockup competency asks you to apply visual design principles and usability best practices. Common principles to show in your mockup and explain in your notes:

Example: In a scenario screen, the question and its three options take the center of the screen, a progress indicator sits top right, and "Next" stays disabled until an option is chosen. After a choice, feedback appears directly below the options rather than on a new screen, so learners can compare their answer with the explanation.

Connect each choice to a learner need identified in D291. That link between analysis and design is what makes the work read as learning experience design rather than graphic design.

Where Students Get Stuck

Study Tips for D292

How We Help with D292

Send the task instructions, your D291 analysis or context, current drafts and any feedback. An instructional design tutor explains the methods, prepares model storyboards and test plans for a similar scenario, or reviews your work for clarity and alignment.

GradeEssays is independent of Western Governors University. Our help is tutoring and model material; you design and submit your own work under WGU's academic integrity rules.

Bring Your E-Learning Idea to Life on Paper

Share the D292 instructions and feedback. We prepare model storyboards and test plans you can study.

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Frequently Asked Questions

What is the prerequisite for D292?

WGU's program guide lists Learning Experience Design Foundations I.

What does a D292 storyboard include?

Typically screen content, visuals, narration or audio, interactions and notes on instructional strategy.

How detailed should the mockup be?

The competency asks for a low-fidelity mockup that applies visual design principles and usability best practices.

Do I run the usability test in D292?

The competency is to plan a usability test, detailing data collection, analysis and evaluation before deployment.

Which tool should I use for storyboards?

Use what your course materials suggest; slides or a document template work well.

Can you review my storyboard?

Yes. Send it with the brief, and a tutor checks clarity, strategy and consistency.