Western Governors University

D291: Learning Experience Design Foundations I

A study guide to WGU's D291, the first course in the M.S. Learning Experience Design and Educational Technology, covering design models, Design Thinking, learning theories, and learner and needs analysis.

Updated October 2026 · 5 min read

D291 opens Western Governors University's M.S. Learning Experience Design and Educational Technology by defining what a learning experience designer does.

WGU's program guide describes learning experience design (LxD) as combining instructional design with user experience design to create human-centered, goal-oriented learning.

This first of two foundational courses introduces Design Thinking and instructional design models, shows how learning theories and frameworks support deep learning, motivation and engagement, and teaches how to analyze learners, their needs and the instructional problem. There are no prerequisites.

It sits in term 1 of the standard path. Students find it challenging because the analyses must show genuine empathy for real learners, not generic descriptions.

Course at a Glance

ItemDetails
UniversityWestern Governors University (WGU)
Course codeD291 (codes can change between catalog versions)
LevelGraduate, competency-based
Competency units3
ProgramM.S. Learning Experience Design and Educational Technology, term 1
PrerequisitesNone

What D291 Covers

Competency (summarized)What it means in practice
Explain ID process models and how Design Thinking makes them more human-centeredComparing models such as ADDIE with Design Thinking activities
Examine approaches to learning, the theories behind them and supporting frameworksLinking behaviorist, cognitivist and constructivist ideas to design choices
Conduct a learner analysis showing empathyUnderstanding learners' backgrounds, experiences and levels
Conduct a needs analysisDefining the problem, the goal, the gaps and the learning objectives

Key Concepts Explained

ID Models and Design Thinking

ADDIE (analyze, design, develop, implement, evaluate) is the best-known instructional design model. Design Thinking adds empathy, problem definition, ideation, prototyping and testing, which keeps the learner at the center.

Example: Before designing onboarding training, a designer interviews new hires and maps their first week. The empathy work reveals that the real struggle is finding information, not a lack of knowledge, which reshapes the whole design.

Learner Analysis

A learner analysis describes who the learners are: prior knowledge, motivation, context, access to technology and barriers. Empathy means writing from their perspective.

Needs Analysis and Objectives

A needs analysis compares current and desired performance, names the gap and decides whether instruction can close it. Objectives then state what learners will be able to do.

Example: Gap: customer service staff resolve 60% of billing queries on first contact; the target is 80%. Cause: unfamiliarity with the new billing system. Objective: "Given a customer billing query, the agent will locate the account and explain each charge using the billing system without escalation."

Typical Assignments and How to Approach Them

Task elementWhat it testsHow to approach it
Model comparisonUnderstanding ID modelsShow where Design Thinking activities fit in the model
Theory applicationLearning theoriesLink each theory to a concrete design decision
Learner analysisEmpathy and detailUse evidence such as surveys or interviews where allowed
Needs analysisProblem and objectivesGap, cause, goal, then measurable objectives

Learning Theories and Design Choices

The second competency asks you to examine approaches to learning, the theories behind them and the frameworks that apply them. The key is linking each theory to a concrete design decision.

TheoryDesign implication
BehaviorismPractice with immediate feedback and reinforcement
CognitivismChunking, worked examples, managing cognitive load
ConstructivismAuthentic problems, exploration, reflection
Social learningDiscussion, modeling, collaboration

Example: For adult learners mastering a new database tool, a cognitivist approach suggests short demonstrations with worked examples, followed by constructivist practice on real workplace tasks. The design choice is justified by both the theory and the learner analysis showing limited time and high relevance needs.

Frameworks such as Gagné's nine events of instruction or Merrill's first principles turn these theories into practical lesson structures. Choose one that fits your learners and explain why.

Where Students Get Stuck

Study Tips for D291

How We Help with D291

Send the task instructions, your learning problem and context, and any feedback. An instructional design tutor explains models and theories, prepares custom analyses for a similar scenario, or reviews your draft for empathy, clarity and alignment.

GradeEssays is independent of Western Governors University. Our help is tutoring and model material; you complete and submit your own work under WGU's academic integrity rules. We never invent learner data, interviews or survey results for you.

Ground Your D291 Work in Sound Design Practice

Share the instructions and feedback. We prepare custom analyses and explanations of models and theories you can learn from.

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Frequently Asked Questions

What is learning experience design?

WGU describes it as combining instructional design and user experience design to create human-centered, goal-oriented learning experiences.

Does D291 have prerequisites?

The program guide says there are none.

What is the difference between D291 and D292?

D291 covers models, theories, and learner and needs analysis; D292 moves on to ideation, storyboards, mockups and usability test planning.

Is ADDIE the only model?

No. ADDIE is common, but other models exist; the course looks at how Design Thinking can enrich them.

How do I show empathy in a learner analysis?

Describe learners' backgrounds, constraints and motivations specifically, ideally drawing on what they told you.

Can you review my needs analysis?

Yes. Send it with the task, and a tutor checks the gap, cause, goal and objectives for alignment.