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University of Maryland Global Campus — Art

ARTT 110: Introduction to Drawing

A complete guide to UMGC's ARTT 110: Introduction to Drawing — what this course covers, typical assignments, and where to get expert help when a deadline is close.

Undergraduate 3 Credits UMGC

Introduction to Drawing is a hands-on entry point into UMGC's Art sequence — translating the three-dimensional world into two dimensions through nature and still-life projects.

What ARTT 110 covers

A hands-on introduction to various drawing media and related techniques. The objective is to translate the three-dimensional world into two dimensions, communicate through a visual medium, and critique visual works of art.

Projects are based on nature and still life.

Typical ARTT 110 assignments

Expect a series of nature or still-life drawing projects, often accompanied by a written critique component analyzing your own or peers' visual work.

Key topics in ARTT 110

Writing tips for ARTT 110

Follow the assignment instructions and rubric line by line

UMGC assignments for ARTT 110 are graded against a specific rubric or grading criteria your instructor provides — every requirement has to be visibly addressed. Skipping a requirement because it seems minor is one of the most common reasons a strong submission loses points.

Document your process, not just the finished piece

Studio courses like ARTT 110 typically grade the technique, decisions, and iteration behind a piece, not just the final result — an artist statement or process documentation that explains your compositional choices is usually part of the rubric, even when it isn't spelled out explicitly.

Use the discipline's own vocabulary, not casual description

ARTT 110 is graded on whether you can apply the field's specific critical vocabulary (composition, visual literacy, cinematic technique, or the equivalent) — a review that just says a piece "looks good" or a film "was interesting" without naming the actual elements at work usually loses points.

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Why students seek help with ARTT 110

Students sometimes submit strong technical drawings without the critique/analysis component ARTT 110 specifically requires — the rubric typically wants that visual-communication reasoning articulated, not just the finished drawing.

How GradeEssays helps with ARTT 110

Share your ARTT 110 assignment and rubric, and your writer will help you build the critique or reflective component that explains your visual choices.

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Prerequisites and course context

ARTT 110 has no prerequisites and is itself the required prerequisite for ARTT 210 and ARTT 320.

Related courses

Frequently asked questions

Does ARTT 110 have prerequisites?

No, ARTT 110 has no prerequisites — it is the entry point to UMGC's Art sequence and is itself the required prerequisite for ARTT 210 (Intermediate Drawing) and ARTT 320 (Painting).

What kind of projects does ARTT 110 assign?

Nature- and still-life-based drawing projects using a variety of media and techniques, paired with critique of visual works.