University of Maryland Global Campus

CMST 308: User Experience and Interface Design

A guide to UMGC's CMST 308, a hands-on, project-based introduction to UX and UI design, from user research to a tested working prototype.

Updated October 2026 · 5 min read

CMST 308 at the University of Maryland Global Campus teaches a user-centered design process that ends in a working prototype backed by usability data.

UMGC describes it as a hands-on, project-based introduction to user experience (UX) and user interface (UI) design, including design thinking and the basic practices of user experience, interface and interaction design.

The focus is a user-centric, systematic, data-driven process of research, concept generation, prototyping and refinement. The goal is to evaluate user interfaces and create a working prototype using industry-standard techniques guided by usability data.

It is a 3-credit course in UMGC's Web and Digital Design pathway. Students often rush to visual design; the course rewards evidence from users at every step.

Course at a Glance

ItemDetails
UniversityUniversity of Maryland Global Campus (UMGC)
Course codeCMST 308
Credits3
FormatHands-on, project-based
Main outputA working prototype guided by usability data
Typical workUser research, wireframes, storyboards, prototypes and usability evaluations

What CMST 308 Covers

Topic (UMGC)What it means in practice
Design thinkingEmpathise, define, ideate, prototype and test, repeated
Human-computer interactionHow people perceive and use interfaces
User researchInterviews, surveys, observation and personas
Measuring interface qualityTask success, time on task, errors and satisfaction
Wireframing and prototypingFrom low-fidelity sketches to interactive prototypes
Virtual experiences and storyboardingPlanning interactions and user journeys visually
Career pathsUX and UI roles and the skills they require

Key Concepts Explained

Problem Statements and Personas

Research becomes useful when it is turned into a clear problem statement. Personas summarize the needs and behaviors of key user groups, based on real findings rather than guesses.

Example: After interviewing six commuters, you write: "Daily bus riders need to know whether the next bus is on time before they leave home, because a missed connection can make them late for work." Every later design choice can be checked against that need.

Fidelity

Low-fidelity wireframes test structure and flow cheaply. High-fidelity prototypes test visual detail and interaction. Changing structure late is expensive, so test early with rough versions.

Usability Metrics

UMGC emphasizes measuring interface quality. Common measures include task success rate, time on task, error count and a satisfaction score such as the System Usability Scale (SUS).

Example: Five testers try to set a trip alert. Three succeed on the first prototype. After moving the alert button to the main screen, all five succeed and average time falls. Report both rounds to show data-driven refinement.

From Research to Prototype

  1. Research: interview or survey real users and observe current behavior.
  2. Define: write personas and a problem statement.
  3. Ideate: sketch several concepts before choosing one.
  4. Storyboard and wireframe: map the journey and screen structure.
  5. Prototype: build an interactive version in an industry-standard tool.
  6. Test and refine: run usability tests, measure, change and retest.

Document each stage with artifacts and short explanations; together they form a UX case study.

Typical Assignments and How to Approach Them

Assignment typeWhat it testsHow to approach it
User research planResearch designSet goals, questions and participants
Personas and journeysSynthesisBase every detail on findings
Wireframes and storyboardsStructure and flowStart low-fidelity
PrototypeInteraction designMake the core tasks fully clickable
Usability evaluationMeasurementUse defined tasks and metrics

Running a Usability Test Session

Usability data guides the prototype in CMST 308, so the quality of your sessions matters. A simple session plan:

  1. Welcome the participant and explain that you are testing the design, not them.
  2. Ask them to think aloud as they work.
  3. Give realistic tasks without hints, such as "Set an alert for your morning bus".
  4. Record success, time, errors and comments for each task.
  5. Finish with a short questionnaire, such as SUS, and an open question.

Resist helping when participants struggle; the struggle is the data.

Where Students Get Stuck

Study Tips for CMST 308

How We Help with CMST 308

Send the project brief, your research notes, wireframes or prototype link and any feedback. A writer with UX experience can help you plan research and usability tests, structure personas and journey maps, critique a prototype, or edit your case study and design rationale. Our case study writing guide covers structure.

We never invent research data: findings must come from your own users. GradeEssays is independent of the University of Maryland Global Campus, and the work you submit must be your own under UMGC's academic integrity policy.

Make Your CMST 308 Project User-Centered

Share the brief, research and prototype. We help you structure research, testing and a clear design rationale.

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Frequently Asked Questions

How many credits is CMST 308?

It is a 3-credit course.

Is CMST 308 project-based?

Yes. UMGC describes it as a hands-on, project-based introduction to UX and UI design.

What is the main output of CMST 308?

UMGC's stated goal is to evaluate user interfaces and create a working prototype guided by usability data.

What is the difference between UX and UI?

UX covers the whole experience of using a product; UI is the visual and interactive layer people touch.

Which prototyping tool should I use?

UMGC refers to industry-standard techniques; your section may specify a tool.

Can you create user research data for me?

No. Research must come from real users. We help you plan, analyze and write it up.