Western Governors University

D299: Learning Experience Design Lab

A study guide to WGU's D299, the studio-style course where learning experience design students build a working e-learning prototype and trade peer feedback.

Updated October 2026 · 5 min read

D299 Learning Experience Design Lab is the Western Governors University course where you stop planning in the abstract and build a functional e-learning module that solves a real instructional problem.

WGU's program guide for the M.S. Learning Experience Design and Educational Technology lists it at three competency units. Degree-seeking learners must finish the foundations series and two pathway courses (K-12 or adult) first, and the lab is the prerequisite for the three capstone courses that follow.

The course is also social. You give quality feedback on other learners' modules, receive feedback on yours and plan how to use it, which many students find harder than the build itself.

Course at a Glance

ItemDetails
UniversityWestern Governors University (WGU)
Course codeD299
LevelGraduate (master's)
Competency units3
Before this courseFoundations series and two pathway courses
Typical workAn e-learning prototype, peer reviews, a feedback implementation plan

What D299 Covers

The program guide lists three competencies. They follow the order of the work itself:

Competency (summarized)What it means in practice
Create an e-learning experience that addresses a specific instructional problemIdentifying a problem, then designing and developing a working prototype module
Provide quality feedback and recommendations based on peer evaluationReviewing another learner's module with specific, usable suggestions
Plan how to implement feedback to improve an e-learning experienceDeciding which comments to act on, how and why

The course description also stresses experimenting with e-learning design tools and techniques, and the habit of gathering user feedback to keep improving a learning experience.

Key Concepts Explained

A Functional Prototype, Not a Finished Course

A prototype is a working slice that learners can actually click through: enough content, interaction and assessment to test whether the design solves the problem. Polishing every screen before anyone has tried it wastes effort the feedback cycle is meant to save.

Example: The problem is that new call-center staff mishandle refund requests. Instead of building a full onboarding course, the prototype is one 15-minute branching scenario: a customer call, three decision points, feedback after each choice and a short check at the end. It is small, but a peer can test whether it changes decisions.

Feedback That Someone Can Use

"Looks great" helps nobody. Useful peer feedback names the issue, shows where it happens, explains the effect on the learner and suggests a fix. Tie each comment to a design principle you studied, such as alignment, accessibility or cognitive load.

Triage Before Revision

Not every comment deserves action. Sort feedback by impact on learning and effort to fix, act on high-impact items first and explain why you set some aside.

Typical Assignments and How to Approach Them

Task elementWhat it testsHow to approach it
Problem statementClear, specific design targetName the learners, the gap and the evidence that it exists
Prototype moduleApplied design skillKeep scope small, align objective, activity and check
Peer reviewProfessional critiqueUse issue, location, effect, suggestion for each point
Improvement planReflective, user-centered practiceRank feedback, plan changes and say how you will retest

Where Students Get Stuck

Study Tips for D299

How We Help with D299

Send the task instructions, rubric, your instructional problem, storyboard or screenshots and any peer or evaluator comments. A tutor with instructional design experience can help you narrow the problem, review the module's alignment and accessibility, or coach you on writing useful peer feedback.

GradeEssays is independent of Western Governors University. We do not build modules for submission: our help is tutoring, model examples and editing, so the prototype, reviews and plan you submit are your own under WGU's academic integrity policy. Revisions within the scope of your original request are free.

Make Your D299 Module and Improvement Plan Stronger

Share the instructions, prototype notes and peer comments. A learning design writer helps you plan, critique and refine your own work.

Start My D299 Help

Free revisions · Full refund if late · Written from scratch for your order

Frequently Asked Questions

What do I need to finish before D299?

WGU's program guide says degree-seeking learners must complete the Learning Experience Design foundations series and two pathway courses before this course.

Which authoring tool should I use?

Use any tool your course materials allow. The competencies focus on solving an instructional problem, not on a particular product.

How big should the prototype be?

Large enough to test whether it addresses the problem. A single focused module or scenario is usually more effective than a broad, shallow build.

Do I have to accept all peer feedback?

No. The competency is about planning how to implement feedback, which includes explaining why some suggestions are lower priority.

What comes after D299?

The first capstone course, D300 Identifying Learner Needs and a Research Problem, lists the lab as its prerequisite.

Can you build my D299 module?

No. We can review your design, explain principles and model good feedback, but the module you submit must be your own.