D297 teaches you to design online learning for adults, who bring experience, limited time and clear reasons for learning. The course covers four evidence-based design approaches.
WGU's program guide describes it as the first of two courses in the Adult Learning Designer pathway of the M.S. Learning Experience Design and Educational Technology. It carries three competency units, requires Learning Technology (D294) first, and leads to D298.
The challenge is choosing the right approach for a learning problem and justifying it with theory, not just preference. Each design must also be inclusive.
Course at a Glance
| Item | Details |
|---|---|
| University | Western Governors University (WGU) |
| Course code | D297 |
| Level | Graduate (master's) |
| Competency units | 3 |
| Prerequisite | Learning Technology |
| Typical work | Designing adult e-learning experiences using different evidence-based approaches |
What D297 Covers
WGU lists four competencies, each tied to a design approach and each requiring inclusive design:
| Approach | Core idea |
|---|---|
| Collaborative | Adults learn by sharing expertise and building understanding together |
| Transformative and experiential | Learning through experience and reflection that can change perspectives |
| Problem-based | An authentic, ill-structured problem drives what learners need to find out |
| Self-directed competency-based | Learners progress by demonstrating defined competencies at their own pace |
Key Concepts Explained
Matching Approach to Problem
No approach suits every goal. Problem-based learning fits complex workplace judgment; competency-based design fits clearly defined skills that can be demonstrated and verified.
Example: A hospital wants new supervisors to handle staff conflicts. A problem-based design presents a realistic scenario (two nurses disputing shift swaps), asks learners to research policy and communication strategies, and has them propose and defend a resolution. A competency-based module would suit a different goal, such as completing the scheduling software's approval workflow correctly.
Experience and Reflection
Experiential design follows a cycle of doing, reflecting, drawing conclusions and trying again. Online, that might mean a simulation followed by a structured reflection prompt and a second attempt.
Inclusive by Design
Every competency says "inclusive". Plan for varied backgrounds, languages, disabilities and schedules: flexible deadlines where possible, accessible media and examples that reflect diverse workplaces.
Typical Assignments and How to Approach Them
| Design task | What it tests | How to approach it |
|---|---|---|
| Collaborative experience | Structured peer learning | Define roles, the shared product and how expertise is exchanged |
| Experiential or transformative experience | Learning through reflection | Build in a concrete experience and guided reflection |
| Problem-based experience | Authentic problem design | Write a realistic, open problem and the resources learners can use |
| Competency-based experience | Self-directed mastery | State the competency, the evidence of mastery and support for self-pacing |
Writing the Design Rationale
Evaluators look for the reasoning behind each design, not just the design. A short rationale for every experience keeps your work aligned with the competency it targets.
- Name the approach (collaborative, experiential, problem-based or competency-based) and the learning problem it addresses.
- Connect it to adult learning principles, such as relevance to work and use of prior experience.
- Explain the inclusive design choices and who they help.
- Say how you would know the experience worked.
Keep each rationale to a few focused paragraphs. If a sentence would fit any design equally well, replace it with something specific to your audience and problem.
Where Students Get Stuck
- Approaches that blur together. Make each design clearly show the defining features of its approach.
- Theory without application. Cite the theory, then show exactly where it shapes an activity.
- Inclusion as one sentence. Give concrete inclusive features for each design.
- Unrealistic problems. Problem-based scenarios should feel like real work, with no single obvious answer.
Study Tips for D297
- Choose one adult audience you know (colleagues, volunteers, customers) and design all experiences for it.
- Keep a one-line definition of each approach visible while you write.
- Note one theory source per approach so your justifications stay precise.
- Ask a colleague whether your problem scenario feels authentic.
How We Help with D297
Send the task instructions, rubric, a description of your audience and any evaluator feedback. A tutor with adult learning and instructional design experience can explain each approach, help you plan your designs, or review drafts for alignment and inclusiveness.
GradeEssays is independent of Western Governors University. We write study and reference material from scratch: use it to understand the approaches, then create and submit your own designs under WGU's academic integrity policy. Revisions within the scope of your original request are free.
Design Adult E-Learning That Holds up to Review
Share the D297 instructions, audience profile and draft. A learning design writer helps you refine your own designs.
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Frequently Asked Questions
D298 Quality and Impact of Adult E-Learning Solutions, the second Adult Learning Designer pathway course, lists D297 as its prerequisite.
The program guide notes that learners may choose to complete both specializations; check your degree plan with your mentor.
Use those in your course materials and cite them where they shape a design decision.
Follow the scope in your task. Usually the focus is on a well-reasoned experience, not a full course build.
Planning so learners with different backgrounds, abilities, languages and schedules can all take part and succeed.
No. We offer tutoring, models and feedback so you can produce your own designs.