University of Maryland Global Campus

CMSC 325: Game Design and Development

A study guide to UMGC's CMSC 325, the project-driven course on building interactive 2D and 3D games with motion, collision, animation and AI behaviors.

Updated October 2026 · 5 min read

CMSC 325 at the University of Maryland Global Campus is a project-driven study of modern game design and development.

UMGC's stated aim is to create interactive 2D and 3D games, implement motion and collision logic, animate characters and integrate AI-driven behaviors. The course emphasizes debugging, iterative improvement, playtesting and collaborative development to produce playable, engaging games.

The prerequisite is CMSC 215 (or CMIS 242), so you bring object-oriented programming skills. Games add real-time pressure: code runs every frame, small physics errors show up instantly on screen, and "fun" is judged by players rather than test cases.

Course at a Glance

ItemDetails
UniversityUniversity of Maryland Global Campus (UMGC)
Course codeCMSC 325 (3 credits)
LevelUndergraduate, upper level
PrerequisiteCMSC 215 (or CMIS 242)
Subject areaGame design and programming
Typical workGame projects, playtest reports, design documents, team work

What CMSC 325 Covers

Key Concepts Explained

The Game Loop and Delta Time

Games update and redraw many times a second. Multiplying movement by the time since the last frame (delta time) keeps speed the same on fast and slow machines.

Example: A character moves 5 units every frame. At 60 frames per second it covers 300 units a second; at 30 it covers 150. Writing position += speed * deltaTime with speed set to 300 units per second gives the same result at any frame rate.

Collision Detection

Simple shapes make collisions cheap to test. Axis-aligned bounding boxes overlap when they overlap on every axis.

Example: Box A spans x 0 to 10 and box B spans x 8 to 15, so they overlap on x. If A spans y 0 to 5 and B spans y 6 to 9, there is no overlap on y, so no collision, even though they look close on screen.

State Machines for AI

A finite state machine gives characters clear behaviors: patrol, chase, attack, flee, with rules for switching. It is easy to debug because you can always see which state a character is in.

Typical Assignments and How to Approach Them

Assignment typeWhat it testsHow to approach it
Game prototypeCore mechanics workingGet one mechanic playable before adding more
Design documentPlanning and visionDescribe goals, controls, rules and target player
Playtest reportIterative improvementRecord observations, changes made and why
Team projectCollaborationAgree roles and use version control from day one

Playtesting and Iteration

UMGC's description puts playtesting and iterative improvement at the center of the course. Watch players without guiding them, note where they get confused or bored, and change one thing at a time.

A short playtest log works well in write-ups: what you observed, what you changed and what happened next. It turns "I made the game better" into evidence of a design process.

Writing a Game Design Document

A short design document keeps a project focused. It usually covers the core idea in a sentence, the target player, controls, the main mechanics, win and lose conditions, and a prioritized feature list.

Keep it a living document. When playtesting changes a mechanic, update the document and note why. In team projects it also prevents members building towards different games.

Example: A design document lists "collect coins, avoid enemies, reach the exit" as the core loop. After playtesting shows players ignoring coins, the team adds a door that opens only after ten coins and records the change and its reason in the document's revision notes.

Where Students Get Stuck

Study Tips for CMSC 325

How We Help with CMSC 325

Send the project brief, your design notes, the relevant code and the rubric. A game development tutor can explain mechanics such as motion, collision and AI states, help you debug, or help you structure design documents and playtest reports.

GradeEssays is independent of the University of Maryland Global Campus. Our help is tutoring and model material within UMGC's academic integrity policy; the game you submit must be your own or your team's work.

Get Your CMSC 325 Game Working and Documented

Share the brief and your progress. A game development tutor explains the logic and helps you plan your write-up.

Start My Game Dev Help

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Frequently Asked Questions

What is the prerequisite for CMSC 325?

UMGC lists CMSC 215 (or CMIS 242).

Does CMSC 325 cover 3D games?

Yes. UMGC's description covers creating interactive 2D and 3D games.

Is CMSC 325 project-based?

Yes. UMGC describes it as a project-driven study emphasizing debugging, iteration, playtesting and collaboration.

What does AI mean in this course?

AI-driven behaviors for game characters, such as enemies that patrol, chase or react to the player.

Will I work in a team?

UMGC's description emphasizes collaborative development, so expect some team work; check your syllabus for details.

Can you build my game for me?

No. We explain, help debug and review your documents, but the game you submit must be your own work.