“Assassin” is a real-life game in which a group of players all try individually to find and touch (or “kill”) one other player. You can use a linked list to represent this “kill ring” of players in the game:
If a “kill” is made, the ring adjusts by removing that person from the list. For example, the following occurs if Sally kills Jim:
Write a program that models a game of Assassin. The game reads the names of the initial kill ring from a file and puts them into a linked list in random order. Then the game repeatedly prompts for the name of a person that has been killed. The game continues until only one player remains and is declared the winner. The program should also have methods for printing the current contents of the kill ring and printing a “graveyard” of all players who have been killed.